Platform: Microsoft Xbox  Arcade

Engine: Microsoft XNA

Role: Team Lead/Lead Designer

While obtaining my Masters degree at the University of Utah I had the opportunity to compete in Microsoft's Imagine Cup. As the Team Lead I was tasked with carrying the project from concept to completion while following the rules set by the Microsoft Imagine Cup. At the time, the haptics controller was a rough prototype designed by William Provancher in the mechanical engineering department at the University of Utah. The prototype gave players instant touch feedback while playing certain video games. (See video below) 

The team and I designed a game the would not only use the touch sensitive controls on the Haptic Controller but also create a game that would reach out to a normally forgotten group of kids, Using the Haptic Controller the team designed a music platformer that would allow deaf children the experience of feeling rhythm instead of hearing it. Vibrating the sensors to the frequency of the music as it played, the deaf test group we assembled was able to experience a music game like they never had before. The team and I ended advancing all the way to the world qualifying competition and ultimately walked away with Honorable Mention during the World Qualifying.